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What
is the Demoscene? What is an intro/demo?
" Short answer: A subculture in the computer underground culture
universe, dealing with the creative and constructive side of technology,
proving that a computer can be used for much more than writing a letter
in MS-Word and hence emphasize on computer technology as just another
medium that can transport ideas and styles, show off skills and express
opinions etc. "
- Thomas Gruetzmacher (aka Tomaes)
from:
PC Demoscene
Faq
For any further info about the demoscene, please do check www.demoscene.info.
Organizers
The Demoscene side of Codex is organized by Delilah/SKiM
[delilah *at* demonic *dot* tk for any further info and questions
about compos and stuff].
Uber support and help was given by the amazing Skan/Dream Merchants
[jpx *at* iol *dot* it ], who can be contacted for any question related
to hardware, compos and such stuff. You can bug him for any question
as well.
All of our love goes to the Codex organizers, who welcomed
the idea of an alternative demoparty :)
NOTICE: All of your entries have to be
sent to codex.stuff@gmail.com,
NOT to the organizers addresses, or they will be disqualified.
We did set up an account on purpose, so use it :)
The deadline is set to July the 1st, at 14.00 hours [rome]. If you
encounter some problem, email us and we'll see what we can do to help
you the best way :)
What is a Compo?
Competitions [list follows] that take place at/during demoparties.
Everyone's allowed to compete; make anyway sure you fully read and
understood the rules, or your entry will be disqualified.
1. General Rules [also known as "rules that equally apply to
ALL compos"]
a.
Entries which we cannot get to run will be disqualified. You can
anyway test your prod on the Compo Machine before the compo starts,
so don't panic.
b. E-mail entries have to be submitted at least 2 days before
the party officially starts. Whether you're late, you got some problem,
or you simply have a damn good excuse for your delay, try by emailing
the organizers and ask what to do. We're not picky, and we see your
problems.
c. If there are less than three entries for a compo,
the given compo will either be cancelled or combined with another
compo. We will ask you for permission before combining with another
compo, and if the compo is cancelled or you don't grant us permission
to show your prods, of course they won't be spread, so you can release
them elsewhere or whatever.
d. Compo entries must not have been released before.
Pure rips or copies will be kicked out of the competition without
further notice.
e. Racism, blatant porn, child pornography, and any kind
of content that violates Italian law and common good sense will
be disqualified. We will neither make exceptions to this rule nor
accept any objections.
f. We reserve our right to kick productions out of the competition,
if we think them to be total crap or detestable, even in competitions
without preselection. We do also reserve the right to skip long
and boring parts in demos during the compos, especially scroller
parts and endscrollers.
g. All shown entries will be spread.
RULES
AMIGA AND RETRO - PC - ALTERNATIVE - MUSIC - GFX - FLASH
__________________________________________________________________________
Please make sure to come back from time to time.
At the right moment, we're still settling
compos and may be something changes. Thank you :)
__________________________________________________________________________
2. Competitions
________________________________________________________________
2.1 Amiga and General
Retro Compo [Demo, Intro, 4k]
GENERAL
1.
The competition machine will most probably be one of these;
too old computers that can't work won't be used and make
sure your prod will run by using an emulator as well, you never know
what's gonna happen.
2. Assigns and installation scripts are forbidden. Going into
the demo's directory and starting the main executable have to be the
only necessary steps to watch the demo.
3. All custom libraries have to be delivered with the demo/intro;
they have to reside in the demo/intro's directory and will count into
the file size of your production.
4. Pressing either the right mouse button or ESC has to end
the demo instantly.
5. The entry has to be delivered as single .lzh or .zip
file.
6. Maximum resolution is 1024x768 pixels.
DEMO
* Maximum size is 16MB zipped/lzh'ed for ALL files (including readme,
.diz, etc)
* Maximum running time: 15 minutes.
INTRO
* Maximum size is 65536 bytes for the executable. All other files
in the archive won't be unpacked for the competition.
* Maximum running time: 10 minutes.
4k
* Maximum size is 65536 bytes for the executable. All other files
in the archive won't be unpacked for the competition.
* Maximum running time: 10 minutes.
________________________________________________________________
2.2 Pc [Demo, Intro, 4k]
GENERAL
1.
The competition machine will most probably be
an
average Pentium III 800Mhz GeForce2; *machine
details to come, this is subject to change: actually, the compo machine
will prolly be a better one*
2.
We will notify you about the windows version to be used as soon as
we test the compo machine.
3.
All custom libraries have to be delivered with the demo/intro; they
have to reside in the demo/intro's directory and will count into the
file size of your production.
4.
Pressing either ESC or Alt-F4 has to end the demo instantly.
5. The entry has to be delivered as single .zip or .rar file.
6. Maximum resolution is 1024x768 pixels.
DEMO
* Maximum size is 16MB zipped /rared for ALL files (including readme,
.diz, etc)
* Maximum running time: 15 minutes - please try to keep under 10
minutes if you can though!
* Java and .NET entries are allowed.
64K
INTRO
* Maximum size is 65536 bytes for the executable. All other files
in the archive will be deleted before showing the entry in the competition.
* Maximum running time: 10 minutes.
* Java and .NET entries are allowed.
4k
* Maximum size is 65536 bytes for the executable. All other files
in the archive won't be unpacked for the competition.
* Maximum running time: 10 minutes.
________________________________________________________________
IN CASE THERE ARE SOME [AND ENOUGH] AMIGAONE /PEGASUS /CONSOLE COMPOS,
THERE WILL
BE SET UP AN 'ALTERNATIVE COMPO'. IF YOU'RE THINKING ABOUT IT, PLEASE
DO CONTACT US
FOR ANY FURTHER INFO -AND TO TELL US YOU'RE PLANNING TO COMPETE-.
THANK YOU.
________________________________________________________________
________________________________________________________________
2.3 Music [Tracked,
Streaming, Executable]
GENERAL
1.
Only one entry per composer and competition allowed.
2. Maximum
playing time is 8 minutes. Tunes exceeding this limit will be disqualified
without further notice.
STREAMING
MUSIC
*
The entry has to be delivered as single .MP3 or .OGG file at a bitrate
of 160kbps or higher. If you really have no access to any encoder,
please contact us early enough before the deadline on the party
[= 1st july, 14.00].
*
Please fill in the ID3 tag or OGG file info as thoroughly as you
can.
TRACKED
MUSIC
*
The entry has to be delivered in .MOD, .S3M, .XM, .IT, .MT2, .DBM,
.DMF or .RNS format in a .zip or .lzh archive.
*
Maximum file size: 1.5MB compressed (=1572864 bytes).
*
Files will likely be played using XMPlayer; notices use beforehand
if you want it to be played with something other [ie, trackers in
their standard distribution]
EXECUTABLE
MUSIC
*
Please contact us beforehand for anything that requires non-standard
plugs or similar hardware to record properly.
*
Supported platforms in the oldschool variant are anything with a
<32bit-CPU (C64, Amiga OCS/ECS, VIC20, Atari XL, NES,...) and
>=32bit-CPU (PC, Mac, Amiga AGA/PPC...).
* The entry has to be delivered as executable program, in a format
suitable for the target platform.
* Maximum size of the executable: 32768 bytes (129 blocks and 2
bytes on C64).
*
No screen contents will be shown (no effects will be shown)
* The maximum allowed pre-calculation time (in case your player
needs it) is 30 seconds.
* For C64 entries, please specify clearly if you require
a specific SID chip version
*
If possible, bring a MP3/OGG encoded version of your tune with you.
You never know.
________________________________________________________________
2.4
Graphics [Truecolor (Freestyle), Rendered (3D), C64 Graphics]
GENERAL
1.
Only one entry per artist and competition allowed. Co-ops are allowed.
2. We prefer you to deliver your entry in .bmp, .iff, .png
or .tga format. That would be better than .jpg formats.
3. Only still images are allowed, no animations.
4. We will have a jury preselection before the compos. Entries
that didn't make it through the preselection can't be voted for and
won't be spread.
5. Maximum resolution is 1024x768 pixels.
6. You must include 4 (four) working stages of your entry.
All entries without working stages will be disqualified. The working
stages should have the filename "step1.xxx", "step2.xxx",
"step3.xxx" and "step4.xxx", where xxx is the
extension of whatever format you may want to use. 3D: Please
do not deliver us .max files etc, refer to the list above. Screenshot
the 3D environment with your object/scene from different angles +
wireframe and it's fine.
7. You must include a list of the tools used.
8. Please make sure that your entry is free of third-part rights!
(For example, you may not include photographs if you don't own the
copyright or have a legal license for it).
5. Depending on the available time and number of contributions, all
entries may be shown at least twice at different daytimes.
Freestyle
Graphics [TRUECOLOR]
* Use every tool you wish, scan what you want, photo retouch everything,
do what you want following your style.
* Please do not hand in pure (or just slightly retouched, colours-altered,
effects-added) photographs. They will probably be preselected and
not shown.
* If your working stages don't look plausible, your entry will be
disqualified.
Rendered
[3D]
* This is a competition meant for graphic 3d artists.
* Please do not deliver us .max files etc, refer to the list above.
Screenshot the 3D environment with your object/scene from different
angles + wireframe and it's fine.
* If your working stages don't look plausible, your entry will be
disqualified.
C64
Graphics
* The entry has to be delivered as executable program (started with
RUN) on a 5.25" disk.
* Again, you must include 4 (four) working stages of your entry,
and all entries without working stages will be disqualified.
* All formats/modes are allowed.
* Only the picture will be shown, no sound, no decrunch sequence,
no credits screen.
* If your working stages don't look plausible, your entry will be
disqualified.
* Scrolling pictures are not allowed.
________________________________________________________________
2.5 Featured Compo:
FLASH
The
featured Compo for this year is the FLASH one. Good luck with
it. No theme is given, to allow your creativity flow :)
1.
The competition machine will most probably be an
average Pentium III 800Mhz GeForce2; *machine
details to come, this is subject to change: actually, the compo machine
will prolly be a better one*
2.
We will use the same config as the PC compo machine. We'll try to
have the latest Flash version installed.
3. Maximum size is 16MB zipped /rared for ALL files (including
readme, .diz, etc)
4. Maximum running time: 15 minutes.
5. The entry has to be delivered as single .zip or .rar file.
6. Maximum resolution is 1024x768 pixels.
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